From djdaneh@pbhyc.pacbell.com Mon Dec 13 23:50:03 1993 Received: from net.bio.net by presto.ig.com (5.61/1.15) with SMTP id AA23194; Mon, 13 Dec 93 23:50:03 -0800 Received: by net.bio.net (5.65/IG-2.0) id AA22960; Mon, 13 Dec 93 23:50:00 -0800 To: sf-reviews-archive From: djdaneh@pbhyc.pacbell.com (Dan'l DanehyOakes) Followup-To: rec.arts.sf.written Subject: Zelazny: A NIGHT IN THE LONESOME OCTOBER Approved: sfr%sheol@concert.net (rec.arts.sf.reviews moderator) Message-Id: <9312132141.AA09850@gw.PacBell.COM> Date: 14 Dec 93 05:06:16 GMT Status: RO A Night in the Lonesome October, by Roger Zelazny Review Copyright 1993 Dan'l Danehy-Oakes Ever since he encased himself in "Amber," I tend to look at each new Zelazny novel with doubt and trepidation. Typically, I will pick it up in the bookshop, read the first few paragraphs, and put it back on the shelf with regret. Thank God he still writes marvellous short stories, or we would have the self- destruction of a talent here unmatched by any but Piers Anthony. As it happens, though, I looked into the first few pages of his newest, A NIGHT IN THE LONESOME OCTOBER, with the usual doubt and trepidation. . . and wound up buying it in the hardcover, a choice I do not at all regret. The "purchase" decision was undoubtedly influenced by the Gahan Wilson illustrations. Since the deaths of Chas. Addams and B. Kliban, Wilson is my uncontested favorite one-panel cartoonist (and, unlike them, he does good strips too: if you get a chance to pick up his collected "NUTS" strips from early NatLamps, do so; they're delightful). But it was influenced even more by those first few paragraphs. As usual, Zelazny has chosen to use a first-person narrator. Less usually, the first-person narrator in this case is a watchdog. Named "Snuff." Who works in London. For a man named Jack. Who goes out into the night with a knife to do . . . things. Jack is under a curse, you see. He also has a Thing in a Circle, another Thing in a Steamer Trunk, and several Things in Mirrors, and a big part of Snuff's job is to make sure the Things stay in their various places of confinement. The other human characters include the Great Detective and his bumbling assistant (the Great Detective spends most of the book in drag); the Count; the Good Doctor and his deformed assistant (who are building. . . something. . . out of parts of human cadavers in the basement); Crazy Jill (who rides a broom); the Vicar; and others. The American, Mr. Talbot, is particularly noteworthy. But the human characters are really the background: the *real* characters are their "companions" -- Jill's cat, Graymalk; the Count's bat, Needle; the Doctor's rat, Bubo; and so on. Only Talbot lacks one, because he doesn't. . . need one (heh, heh), and the Great Detective, who isn't a player in the Game. The Game? Yes. There is a great Game going on, one which is played every time the full moon falls on the thirty-first of October, played by the Openers against the Closers. Part of the game is trying to figure out who the players are, and what side they're on; and that is indeed a significant part of the fun for the reader. (There's at least one ringer.) But seeing all this through the eyes of the familiars gives it a strange and lovely feel, one which I enjoyed thoroughly. If "openers" and "closers" sounds familiar, it ought to; A NIGHT IN THE LONESOME OCTOBER turns out to be Zelazny's contribution to the Cthulhu Mythos. It wanders around the edges of being a horror novel without ever quite deciding to settle down and become one, but this is all right; it is a delight of whatever genre it belongs to. Actually, I think it's damn near sui generis despite being Lovecraftian. %A Zelazny, Roger %T A Night in the Lonesome October %I Morrow/AvoNova %D 1993 %G ISBN 0-688-12508-5 %O hardcover, $18.00